

As a despicable villain I think he worked. Finally, Knoth, who committed suicide, was certainly interesting. Laird and Nick were interesting and maybe the best villains in the game, but their deaths? It felt anti-climactic to be honest. It makes the main character look really weak.

You could be taken out by one without issue. I mean, it made no sense given their condition. I don't get how they were able to kill Blake. In large numbers I'm sure they would have been strong, but these people were frail and dying. I didn't get the Scalled, even though they admittedly looked creepy they were syphilitics who were starving. I think it would have broken up the monotony of the game and would have made it feel more brilliant. This would have been better as strictly a psychological horror experience where you can't die. I think they were great at flushing out some of the story, but the monster (whatever it is) feels really out of place. I felt like this character and story arc needed to be flushed out more, and not just through notes laying around. I just didn't like Val and felt like their story fell a bit short, even though it had the potential to be really interesting. I felt Val was just an uninteresting, extremely unlikable in a bad way. I actually hated that, even though her death scene admittedly was relieving to see since she was such a bad person, I guess. Except the last encounter at the end where she dies. Her scenes certainly felt tense and made you feel like you were actually running for your life. While I hated my first encounter with Marta, I found her pretty scary throughout most of the encounters you have with her. *SPOILERS* And here's some of the stuff in specific I did and didn't like. I also liked the setting, even if it was cliche and unoriginal, I think it set the mood quite well. Numerous enough to feel like there was some kind of real variety there. It was certainly tense, and the story was interesting, even if the ending needed more to it (I'll touch more on that in the spoilers).

It certainly was scary when it tried to be. I also felt like the game relied too much on using the night vision mode on the camera and that the sound detector was kind of worthless in most of the game. The framerates would also randomly drop (and some play throughs it wouldn't, even in the exact same spot) which also gave me some difficulty playing. I often found myself getting stuck on a big pile of nothing and being killed in the process. Sometimes the controls felt off and I also found myself dying a lot because of the game and not my own inability to play. I love a good challenge in a game, but I want to feel more terrified while playing a horror game than I want to be challenged, and it seems like the game tried so hard to be the latter it sacrificed horror elements at times in the process. The game is certainly scary, at parts, but the trial-and-error gameplay style switches it from "scary" to "frustratingly annoying" real quick, and a few gameplay tweaks could have changed this. I have to say, where it it succeeds it excels and where it fails it fails badly. *SPOILERS AT THE END* I will give a warning before I start spoiling things. This review contains spoilers, click expand to view.
